Target Priority System Guide

The Default target priority is usually good enough, but some players may wish to customize their targeting further. This guide will explain how to use and customize your targeting priorities.

Built-in Target Paradigms

There are 4 built-in target paradigms you can switch between:

  1. Default: Balanced targeting suitable for most situations
  2. Kills: Prioritizes getting as many killing blows as possible
  3. Support: Attempts to do what is most beneficial for your teammates
  4. Custom: Created by the player using the instructions below

Switch between these paradigms by typing the respective command into chat:

  • !tardefault
  • !tarkills
  • !tarsupport
  • !tarcustom

Important: Your active targeting paradigm is not saved and must be entered at the start of each game.

Custom Target Priorities

Important: Custom target priorities are not saved and must be entered at the start of each game.

Important Concepts

  1. Order Matters: The order of priorities is crucial. Priorities listed first will be considered before those listed later. This allows you to create a detailed hierarchy of targeting preferences.
  2. Upgrade Priorities: Some upgrades automatically add priorities to your targeting. For example, Wounded Prey, which increases your damage against enemies below half health, will automatically cause your weapons to prioritize enemies below half health. These upgrade priorities interact with your custom priorities in the following ways:
    • Most upgrade priorities are placed between your high and low custom priorities.
    • Very important upgrade priorities are placed at the top of your overall priority list.
      • This is only done when there’s little to no downside. For example, the upgrade “Front Load” resets your attack whenever you hit an enemy for the first time. Therefore, the upgrade adds a priority to the top of your overall priority list which prioritizes enemies which have not yet been hit.

Custom Priority Syntax

To create a custom priority, use the following syntax:

!tar=<high priority characters>,<low priority characters>

  • High priority sorters: These will be prioritized over most, but not all upgrade priorities
  • Low priority sorters: These will be prioritized below most, but not all upgrade priorities

If you wish to ignore upgrade priorities entirely, omit the comma from your command.

Available Sorters

Here’s a list of available sorters with their descriptions and the character to use in your custom priority command:

  • f – Front: Targets enemies closest to your barracks
  • p – Exposed: Prioritizes enemies with higher expose percentage (causing them to take more damage)
  • l – Least Health: Targets enemies with the lowest current health
  • m – Most Health: Targets enemies with the highest current health
  • t – Least Armor: Targets enemies with the least current armor
  • h – Has Armor: Prioritizes enemies that have any armor
  • a – Most Armor: Targets enemies with the highest current armor
  • o – AOE: Prioritizes enemies with more enemies near them
  • q – Quickest: Targets the fastest-moving enemies
  • v – Below Half: Prioritizes enemies below half health
  • b – Boss: Prioritizes boss enemies
  • r – Charmable: Prioritizes enemies that can be charmed
  • x – Not Boss: Prioritizes non-boss enemies
  • 1 – One Shot: Prioritizes enemies that can be killed in one hit
  • s – Slowable: Prioritizes enemies that can be slowed
  • k – Stackable: Prioritizes enemies based on the current weapon’s stack mechanic
  • e – Stunnable: Prioritizes enemies that can be stunned
  • d – Stunned: Prioritizes already stunned enemies
  • u – Summoned: Prioritizes summoned enemies
  • w – Weak: Prioritizes enemies with less than 30% health

Examples

Example 1

!tar=fpl,

  • High Priority: Front, Exposed, Least Health
  • Low Priority: None
  • Allows upgrade priorities

Your attacks would first target the enemy closest to your barracks. If multiple enemies are equally close**, it would then prioritize the most exposed enemy. If still tied, it would target the enemy with the least health. After these, most upgrade priorities would be considered*.

**Because no two enemies will ever be equally close to the barracks, any target priorities that come after “front” will be ignored. Therefore, this target priority would behave exactly the same as!tar=f

Example 2

!tar=b1,lq

  • High Priority: Boss, One Shot
  • Low Priority: Least Health, Quickest
  • Allows upgrade priorities

Your attacks would first try to prioritize bosses. If none could be found, it would try to prioritize enemies you can kill in one hit. If none could be found, it would consider most of your upgrade priorities*. Then it would prioritize enemies with the least health. In the case of a tie, it would prioritize the enemy with the faster movement speed.

Example 3

!tar=opkw

  • High Priority: AOE, Exposed, Stackable, Weak
  • Low Priority: None
  • Ignores upgrade priorities

Your attacks would first try to prioritize enemies with the most nearby enemies. If none stand out, it would then prioritize the most exposed enemy. If still tied, it would target enemies most suitable for your weapon’s stacking mechanic. If still tied, it would target enemies below 30% health. Upgrade priorities would be ignored entirely.

Example 4

!tar=,hrvs

  • High Priority: None
  • Low Priority: Has Armor, Charmable, Below Half, Slowable
  • Allows upgrade priorities

Your attacks would first consider most upgrade priorities*. Then it would try to prioritize enemies with armor. If none could be found, it would try to prioritize enemies that can be charmed. If none could be found, it would prioritize enemies below half health. In the case of a tie, it would prioritize enemies that can be slowed.

Example 5

!tar=x1e,taq

  • High Priority: Not Boss, One Shot, Stunnable
  • Low Priority: Least Armor, Most Armor, Quickest
  • Allows upgrade priorities

Your attacks would first try to prioritize non-boss enemies. If there was a tie, it would target enemies that can be killed in one hit. If still tied, it would prioritize enemies that can be stunned. Then it would consider most upgrade priorities*. After that, it would try to prioritize enemies with the least armor. If tied, it would prioritize enemies with the most armor (yes, this is contradictory but allowed!). In the case of a final tie, it would target the quickest enemy.

*Some upgrade priorities will be placed above all custom priorities (if very important). You can disable all upgrade priorities by omitting the comma in your command.

Remember, the order of characters in your command is crucial. Priorities listed first will always be considered before those listed later, allowing you to fine-tune your targeting strategy to your playstyle and the current game situation.