I’ve added and tweaked a few things. As per usual, there are bugs and balance issues which still need to be worked out.
Gem Changes
- Citrine no longer gives a movement speed buff
- Citrine now doubles the maximum power of your power bar
- Citrine’s flat power bonus is now 30% (up from 20%)
- Ruby no longer gives XP from Power Orbs
- Ruby now gives the movement speed buff previously found on the Citrine
- Onyx bonus power is now 10% + 0.5% per rank (up from 8% + 0.4% per rank)
Arid Junction Changes
- Arid Junction now has a “Spawning Tower” at the beginning of each lane
- Once a tower is destroyed, enemies will stop spawning from that lane for 8 waves
- If only one tower is active, it will becoming invulnerable until another tower is active.
Crowd Control Changes
- Enemies now become resistant to crowd control (slow, stun, charm, knockback) faster. However, their resistance also drops faster.
- Enemies cc resistance can no longer drop below their base resistance, and cannot exceed 300% of their base resistance.
- Overall, this is a small nerf to crowd control. This was intentional. I feel the strategy has relied too heavily on crowd control, and an abundance of frostmages/slow bubbles has been more effective than I believe it should be.
Other changes
- The HP spell “Armor Turret” now costs 20 mana (down from 40)
- The amount of armor stripped per attack is now 7.5% (down from 20%)
- I believe I have fixed the bug that kept crashing the game. Only time will tell.
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