I have a handful of small changes I’d like to make to the Perk Tree over the next few weeks. I’ll past those changes here, in chronological order.
AUGUST 22:
I’ve changed how boss loot is awarded.
- Damage runes are now cleared as soon as the boss dies (or all bosses, on multi-lane maps)
- Previously they weren’t cleared until the first wave of the subsequent round
- Bosses no longer drop loot when killed, the way other enemies do.
- Instead, when you kill the boss (or all bosses, on multi-lane maps), a giant chest will drop
- The chest will contain the same loot you would have received from killing all bosses that wave
The main reason I did this was to allow bosses to drop Damage Runes. Before the change, if a boss were to drop a Damage Rune, it would be cleared before it got any use. Now, if the chest drops a Damage Rune, it will last until the next boss.
AUGUST 25:
BOONS
- Faction Guardians will now only grant their passive buff whenever a Boon is active, regardless of which building they’re guarding
- Previously, Guardians only gave their passive buff while guarding the barracks
- Base Train XP/Wave is now 50 (previously 100)
- While guarding the barracks, Faction Guardians will now increase Train XP/Wave by 20%
- Boons now become active immediately after defeating a challenge wave, and remain active for 8 waves.
- Previously Boons were active for an entire round, if you defeated a challenge in the previous round
SUPPLY CHEST
- There is now a chest granted at the start of each game, called the Supply Chest
- By default, the chest will give 3 Supply, but Perks can add things to the chest
PERK CHANGES
- Some perks have changed aesthetically. However, the effect of each perk remains roughly the same:
- The Damage Rune perks will now add 2 Damage Runes (or 10, for the major perk) to the Supply Chest and every Boss Chest
- The Supply perks will now add 3 Supply (or 15, for the major perk) to the Supply Chest
- The Starting Level perks are being replaced by XP Elixir perks, which will add 1 XP Elixir to the Supply Chest (and every Boss Chest, for the major perk)
- XP Elixirs grant 400xp to all players
- Power Potion Drop will now grant each wave an additional 60% chance to drop a Power Potion (down from 1/wave), and also cause Power Potions to grant 1 additional power.
- Potion Upgrade will now cause Power Potions to grant 2 additional power (down from 3)
- Trainer Potion Upgrade will now cause Power Potions to grant 8 additional power and 150 additional xp to trainers (instead of 150% more)
- The Sacrifice Power Upgrade in the potion upgrades has been replaced with Scout’s Blessing:
- When a unit spends power attacking, they grant 1 second of Train XP split between all players in their tower for each power spent.
- The Sacrifice Power Upgrade after Supply Drop has been changed to Random Runes on Supply Drop:
- Whenever a Supply drops, 5 Random Runes will also drop
- The ammunition added from Ammo on Train is now added 50% faster
- Boon: Damage Rune now drops about 3 Damage Runes per wave, as long as the Boon is active
- Previously it granted 15 at the start of each round
- Bard Upgrade and Timemage Upgrade have switched places on the Reward Tree
- Timemage Upgrade has changed: Tower Damage Buffs now also increase the effectiveness of Timemages by the same amount
- This might be broken. I’ll probably have to cap it
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