Patch Notes: 0.33.3f

Quality of Life Changes

  • Lobby Timer reduced to 10 seconds
  • When completing a game in Adventure mode, the game will go directly to the perk selection screen (bypassing the game mode selection screen)
  • If no vote is cast on the perk selection screen within 90 seconds, the game will return to the game mode selection screen
  • If no vote is cast on the level selection screen within 180 seconds, the game will return to the game mode selection screen

 

Bug Fixes

  • Map highscores weren’t being recorded correctly. They are, once again. This should also resolve the issue of lollipops not being distributed, but that hasn’t been tested yet.

 

Class Balance Changes

  • Bowman Crit arrow damage was lowered from 400% to 350% of base damage
  • Scout Weaken effect has been reduced from 200% of base damage to 150%
  • Assassin base damage was increased from 275 to 300
  • Knifethrower base damage was increased from 125 to 135
  • Ninja base damage was increased from 65 to 72

 

Other Balance Changes

  • Fully armored enemies now only take 50% reduced damage (down from 65%)
  • When removing armor from enemies, rogues will now also deal bonus damage equal to 250% of the armor removed
  • Enemy crowd control resistance now increases much slower, and the max resistance has been brought down from 500% to 300%. This should effectively make timemages more useful. It’s possible I’ll have to scale this change back.
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