Quality of Life Changes
- Lobby Timer reduced to 10 seconds
- When completing a game in Adventure mode, the game will go directly to the perk selection screen (bypassing the game mode selection screen)
- If no vote is cast on the perk selection screen within 90 seconds, the game will return to the game mode selection screen
- If no vote is cast on the level selection screen within 180 seconds, the game will return to the game mode selection screen
Bug Fixes
- Map highscores weren’t being recorded correctly. They are, once again. This should also resolve the issue of lollipops not being distributed, but that hasn’t been tested yet.
Class Balance Changes
- Bowman Crit arrow damage was lowered from 400% to 350% of base damage
- Scout Weaken effect has been reduced from 200% of base damage to 150%
- Assassin base damage was increased from 275 to 300
- Knifethrower base damage was increased from 125 to 135
- Ninja base damage was increased from 65 to 72
Other Balance Changes
- Fully armored enemies now only take 50% reduced damage (down from 65%)
- When removing armor from enemies, rogues will now also deal bonus damage equal to 250% of the armor removed
- Enemy crowd control resistance now increases much slower, and the max resistance has been brought down from 500% to 300%. This should effectively make timemages more useful. It’s possible I’ll have to scale this change back.
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