Category: Change Log

  • Assassin Update (June 10, 2018)

    Assassin Update (June 10, 2018)

    CHANGES MADE JUNE 7th: The Assassin felt boring, and was ineffective at removing armor from Ants without assistance from knifethrowers or ninjas. This update mostly aims to address those issues. I’ve neglected to include details about the temporary experimental change which included “charges” which ended up feeling too close to the “gunner” archer spec. The…

  • June 1 Balance Update

    The towers’ cannonballs damage has been increased, as shown in this table: Round Old Damage Mult New Damage Mult 1 140% 150% 2 130% 150% 3 120% 150% 4 110% 140% 5 100% 130% 6 90% 120% 7 80% 110% 8 70% 100% 9 70% 90% 10+ 70% 85% If that table is confusing, here’s…

  • Undead Archer Update (May 26, 2018)

    The amount of skeletons on the screen was getting ridiculous, so I had to limited the number of skeles each Undead Archer can have at once. Hopefully the spec feels a little cooler now, too. Powering up no longer summons skeletons. Instead, it increases your attack speed by 200% Summon a skeleton for 12 power…

  • Undead Archer / Enemy Update (May 24, 2018)

    Undead Archer Changes Undead Archer’s base range has been reduced from 10yrds to 8yrds. Undead Archer now gains 1% range per Archer Rank (up to 12yrds at rank 50) Instead of pathing backwards and dieing upon reaching the beginning of the path, Skeleton’s will now patrol an area near where they spawned. Therefore, Skeletons will…

  • Undead Archer Update

    The alchemist spec, Necromancer has been replaced by the Undead Archer (The “raise zombie on kill” effect will be returning as a “gear” choice). The Undead Archer’s main attack is entirely new, but his powerup (and !sp command) is identical to the Necromancer’s, with different art (skeletons instead of zombies) The Undead Archer has the…

  • NamePlate Update

    NamePlate Update

    I’ve been meaning to improve the functionality of the player nameplates for a while, and today finally took a pass at it. I say that because I think it will take some tweaking to get right. Currently it can be unintuitive and hard to read at times. However, I think it’s a step in the…

  • DeathDealer Update

    The Death Dealer in its previous form has been removed from the game. That mechanic will be returning in the form of perks/gear. However, I felt that the differences between the Plague Doctor and Death Dealer were merely cosmetic. I want each spec to offer something slightly different to the team, so I’m systematically removing…

  • May 17 Small Balance Update

    The speed of all projectiles – excluding bombermage, and deathdealer – has been increased by 50% – 100% Gunner Base damage has been increased from 95 to 105 Fixed a bug where the gunner wouldn’t immediately start firing when powered up Fixed a bug where the gunner would stop reloading upon leaving and rejoining the…

  • Gunner Update

    The archer spec, Falconeer has been removed from the game. My plan is to bring back his falcon as “archer gear” so that it can be used by any archer spec. New archer specialization: Gunner (You can read about the spec on the classes page). If you were already spec’d Falconeer, you’re now automatically spec’d…

  • 5/9 Altar Update

    Enemy crowd control is now based on “Enemy Level” (Gold shield to the left of Wave Timer), instead of Round#. Overall, this is a buff to frostmages and crowd control in general. The Wisdom Altar (Double Trouble) Can now be used at any level Grants a minimum of 20 levels (Still doubles your level if…