Category: Change Log

  • Crowd Control Update

    I’ve made some changes to how crowd control works: The diminishing returns of Slow are now less severe, and more similar to those of Stun and Charm. HOW CROWD CONTROL WORKS (For those who are unfamiliar) Enemies start with a ccResist based on their level (shown in the orange crest to the left of the…

  • Highpriest Balance Update

    Some players have rightfully pointed out how important the spell Meditate is, despite being available only to Emerald and Citrine priests. As was suggested, I decided to try making meditate a purchasable spell.  However, I also didn’t want players to feel forced into buying Meditate… Looking into the issue further, I’ve decided Orbs aren’t as…

  • Small Balance Update (July 21, 2018)

    PotionMaster Fixed a bug which prevented the PM’s attack period from doubling when taking the new upgrade, “Deadly“ Fixed a bug which caused the acid clouds from the upgrade “Nebulous” to receive the tower bonus damage twice. (You were close, BKayrac) Increased the impact damage from the upgrade “Potent” to 40 for the first upgrade…

  • July 15th PotionMaster Update

    The Investment Altar The Altar on Dune Gauntlet is here to stay. It has been given a name (Investment Altar) and a section on the Altar Page. The Investment Altar now ticks once per second (up from every 5 seconds), but the XP/second has not been changed. All effects which increase XP/sec to the barracks…

  • June 26, 2018 Balance Update

    Commander’s bonus attack will now trigger an extra attack from other players no more than once every 0.25s. This should have a minimal effect, but will remove some of the craziness. (If craziness persists, I may up it to 0.5s) Commander’s icon now flashes when he gives a bonus attack. Lightningmage’s base damage is now…

  • LightningMage Update (June 24, 2018)

    The Stormmage has been replaced be a reworked Lightningmage. The Stormmage’s tornados will return as a gear choice which can be used by any frostmage spec. As this is a new spec, it may need to be balanced/tweaked. Please bare with me. You can read about the Lightningmage on the Classes Page The difficulty of…

  • Commander Update (June 19, 2018)

    New spec: Commander This is an experimental spec (replacing the mimic), which may or may not remain in the game. If your bard was spec’d mimic, he’ll automatically be a commader now. You can read all about him on the Classes page. Please send your feedback on Twitter or Facebook. If he ends up feeling…

  • Haaidan’s Re-Skinned Tower Sprites

    Haaidan’s Re-Skinned Tower Sprites

    Haaidan is awesome, and decided to re-skin the tower sprite (a few times). He’s provided 4 new versions of the original tower, 3 of which are now in the game. Burnt is now used for the towers on Lava or Leave it Peeled is now used for the towers on Double Trouble Snow is now…

  • Treasure Update (June 13, 2018)

    Treasure Update (June 13, 2018)

    I’ve been wanting to utilize “bits” for a while in game, and I think I finally found a system I’m happy with. That being said, it will take some tweaking to get it feeling right. The Treasure System: An empty treasure chest has been added to the bottom of the level UI Anytime a player…

  • Saboteur Update (June 11, 2018)

    The LightningMage has been replaced by the Saboteur. The LightningMage will be returning as a Frostmage spec. You can read all about the Saboteur Firemage spec on the classes page. A few balance changes to the Undead Archer: The Undead Archer’s attack speed has been slowed down from 1.75 sec to 2 sec. The Undead…