Category: Change Log

  • New Boss: Rock Golem

    New boss: Rock Golem The rock golem will split into smaller rock golems on death.  He will take some time to balance, so bear with me.  I may turn it into a normal enemy instead of a boss – still thinking on it. Boss Change: Armored Skele: The armored skele now starts with 100 armor (up from…

  • Small Changes June 14, 2016

    I’m making some balance changes today. Below is a list which will be updated throughout the day: The Citrine (The gem that grants additional power at the end of each wave) has been nerfed from 4% to 3.5% additional power per wave (per rank). The Highpriest spell power has also been nerfed slightly – from…

  • June 12, 2016 Balance Changes

    After tracking data for the past 2 weeks, I’ve used that to balance out the classes a bit better.  All the class panels have been updated to match the changes as well. Here is a list of the changes: Archer damage was increased from 90 to 105 Assassin damage was decreased from 225 to 215…

  • Reset + Highpriest Changes

    As it is the first of the month, I have reset the highscores and average scores for every map. Highpriest Change: From now on, if you hold the highscore on the current level, you will be able to play as the Highpriest class.  This is an experimental addition, which is subject to change.  There are also…

  • Pre-reset Balance Changes

    Tomorrow Today is the first of the month, which means I’ll be resetting the highscores and average scores for each map.  To prepare for the reset I’m going to be balancing classes a little bit.  Many of these changes will be nerfs because I prefer not to nerf classes once new highscores have been set.  Here…

  • New Change Log

    Starting today (5/30/2016), all updates to the game will be documented in this “Change Log” blog.  Here are the recent updates to the game: The HP spells hpstr and hpfcs have been adjusted to be more balanced with hppwr. See the panels for more info Power is now only drained while attacking (opposed to over…