Category: Change Log

  • New Difficulty Math for Frozen Steppes

    The difficulty increase on Frozen Steppes has been altered so that joining late will no longer be as punishing. If you wish to understand the math behind it, continue reading. HOW FROZEN STEPPES WORKED BEFORE THE CHANGE: Because of the altar on Frozen Steppes, players can reach much higher levels than they’re able to on…

  • Small Changes Made Since Leveling Update:

    If you haven’t read about the last 2 updates, you can see them here: Gem Update Leveling Update Here are some small changes I’ve made since then: Enlighten now has a base mana cost of 450 and has a 10min cooldown The difficulty increase per round has been adjusted. Games with lower-rank players should now…

  • Experimental Leveling Update

    Hey guys! I have an experimental update for you. This is something I’ve been brainstorming for a while and wanted to try out. I’m not sure if you’ll like it or not, but I’ll explain why I made the change. Player levels are too high, uneventful, and unintuitive After the first 10 levels or so,…

  • Gems Update

    Gems were boring. Hopefully they’re more exciting now! You can see the updated gems on the Gems Page. Each gem now has a main stat, a secondary stat, and a passive stat. Both the main and secondary stats increase with gem rank; the passive is static. Pearl is gone. If you had pearl socketed, you…

  • New Prestige Spec: Shockmage

    I’ve added a new “prestige spec” to the game. I still need to add a page explaining the prestige system, but the new spec (Shockmage) has been added to the classes page: https://www.streamdefense.com/classes/ THE PRESTIGE SYSTEM: In order to allow players to continue progressing after hitting rank 50 (rank 51 was a bug, the max…

  • April 20th Updates

    I’ve made a few changes to the game over the past few days and wanted to detail them here (Additional Changes Added April 21): BOUNTY SYSTEM REWORK I’ve reworked how bounties are earned (now called “Challenge Waves”). As players train in the barracks, the “Challenge Bar” will fill up. The more players in the barracks,…

  • Assassin Rework

    A lot of players have suggested that the assassin’s attack speed is too slow, his range is too short, and he’s not good enough at stripping armor from enemies. I’m finally address all these issues: The assassin’s attack speed has been increased from 3.5 sec to 0.5 sec The assassin’s range has been increased from…

  • February 24: Major Progression Update

    February 24: Major Progression Update

    Today I released an update with a new channel-wide progression system, and a pile of other small changes. Below I’ve detailed all the changes. Please keep in mind, I rely on you guys to help me test the game (Thanks!), so there are likely many bugs and balance issues with the update. Trust that I…

  • Small Balance Changes Jan 16

    Trolls now gain movement speed increases with each wave (as other enemies always have). To compensate, their health now increases at a lower rate than other enemies. This may still need some tuning. Stormmages’ twisters now deal up to 25 damage/second in an AoE (based on proximity) instead of 60 damage/second to a single target Scout’s…

  • About My Recent Absence

    As some players may have realized, I haven’t been as active these past few months. This is mostly due to personal life getting in the way, but I wanted to update everyone. I should be able to go back to regular (albeit part-time) development after the holidays (let’s call it a New Year’s resolution). Below…