Category: Change Log

  • May 14 Balance/Bug Fix Update

    I made some overdue balance changes and bug fixes today. I have not tested any of them, so please try to break the game, and Tweet me if you find any bugs. I’m trying to make more time in my schedule, so I can put out more frequent updates. Stay tuned. For now, here are…

  • Arid Junction Rework

    I’ve made some changes to Arid Junction (Map 8) But Why? The attackable spawner towers on Arid Junction have proven to be more annoying than they’re worth. It’s confusing for new players, and can be frustrating when players have difficulty controlling whether they attack the tower or the enemies. So What Now? I’ve replaced the…

  • Difficulty Balance Update

    Games have been lasting longer than I intended. To address this, I’ve increased the rate at which the difficulty (and rewards) increases per round. I know this will be an unpopular change with some players, but it’s part of an ongoing effort to keep games to a reasonable length. tl;dr: Players should now earn rewards…

  • March 22, 2018: Minor Update

    Today I made some small updates and fixes which I’ve been putting off for a while: ENEMIES: Spider base health was decreased from 54 to 49 CLASS CHANGES: Archers Increased the range of Bowmen from 10m to 12.5m. Increased the range of Falconeer from 10m to 12.5m. Increased the range of Sniper from 12.5m to…

  • The Future of Stream Defense

    Recently, updates to Stream Defense have been few and far between. As I explained in this post, I’ve been too busy with work and family to dedicate any significant amount of time to the game. However, later this year I will have MUCH more free time, and one of my top priorities is to devote…

  • Small Patch (November 14)

    I’ve made some small changes that are a bit overdue: Shrooms and cloaking bounties now burrow 0.25 seconds after being hit (down from 1 second) Orcale now ticks continuously instead of only when the barracks is open Scout exploit has been fixed (hopefully) The Highpriest summon, XP Ooze, now gives 16 seconds worth of training…

  • New Target Priority System

    I’ve redesigned the targeting system to be more customizable. I’m fairly certain there are still bugs, please let me know if you find any. In the new system, you can choose 1 SORTING OPTION, and as many PRIORITIES as you’d like. The game will first filter out the enemies that don’t fit your PRIORITIES ,…

  • Small Post-Update Update

    I’ve added and tweaked a few things. As per usual, there are bugs and balance issues which still need to be worked out. Gem Changes Citrine no longer gives a movement speed buff Citrine now doubles the maximum power of your power bar Citrine’s flat power bonus is now 30% (up from 20%) Ruby no…

  • HUGE October Update Patch Notes (…In Progress)

    I’M UPDATING THIS PAGE AS I WRITE THE PATCH NOTES, PLEASE RETURN LATER FOR THE FULL NOTES Highpriests The highpriest has been reworked. You can see all the changes on the Highpriest page General Movement speed has been increased by 25% for all players Upon leaving a building, players will become “inactive” for 6 seconds.…

  • July 31 Balance Update and Reset

    This morning I implemented a balance update along with a reset of all map progression. All personal progress (class ranks, gem ranks, gold, etc.) is saved. However, you guys will now need to earn all your badges again. This means that the maps are back to “Easy” mode, and will need to be unlocked along…