Category: Change Log

  • May 17 Small Balance Update

    The speed of all projectiles – excluding bombermage, and deathdealer – has been increased by 50% – 100% Gunner Base damage has been increased from 95 to 105 Fixed a bug where the gunner wouldn’t immediately start firing when powered up Fixed a bug where the gunner would stop reloading upon leaving and rejoining the…

  • Gunner Update

    The archer spec, Falconeer has been removed from the game. My plan is to bring back his falcon as “archer gear” so that it can be used by any archer spec. New archer specialization: Gunner (You can read about the spec on the classes page). If you were already spec’d Falconeer, you’re now automatically spec’d…

  • 5/9 Altar Update

    Enemy crowd control is now based on “Enemy Level” (Gold shield to the left of Wave Timer), instead of Round#. Overall, this is a buff to frostmages and crowd control in general. The Wisdom Altar (Double Trouble) Can now be used at any level Grants a minimum of 20 levels (Still doubles your level if…

  • May 14 Balance/Bug Fix Update

    I made some overdue balance changes and bug fixes today. I have not tested any of them, so please try to break the game, and Tweet me if you find any bugs. I’m trying to make more time in my schedule, so I can put out more frequent updates. Stay tuned. For now, here are…

  • Arid Junction Rework

    I’ve made some changes to Arid Junction (Map 8) But Why? The attackable spawner towers on Arid Junction have proven to be more annoying than they’re worth. It’s confusing for new players, and can be frustrating when players have difficulty controlling whether they attack the tower or the enemies. So What Now? I’ve replaced the…

  • Difficulty Balance Update

    Games have been lasting longer than I intended. To address this, I’ve increased the rate at which the difficulty (and rewards) increases per round. I know this will be an unpopular change with some players, but it’s part of an ongoing effort to keep games to a reasonable length. tl;dr: Players should now earn rewards…

  • March 22, 2018: Minor Update

    Today I made some small updates and fixes which I’ve been putting off for a while: ENEMIES: Spider base health was decreased from 54 to 49 CLASS CHANGES: Archers Increased the range of Bowmen from 10m to 12.5m. Increased the range of Falconeer from 10m to 12.5m. Increased the range of Sniper from 12.5m to…

  • The Future of Stream Defense

    Recently, updates to Stream Defense have been few and far between. As I explained in this post, I’ve been too busy with work and family to dedicate any significant amount of time to the game. However, later this year I will have MUCH more free time, and one of my top priorities is to devote…

  • Small Patch (November 14)

    I’ve made some small changes that are a bit overdue: Shrooms and cloaking bounties now burrow 0.25 seconds after being hit (down from 1 second) Orcale now ticks continuously instead of only when the barracks is open Scout exploit has been fixed (hopefully) The Highpriest summon, XP Ooze, now gives 16 seconds worth of training…

  • New Target Priority System

    I’ve redesigned the targeting system to be more customizable. I’m fairly certain there are still bugs, please let me know if you find any. In the new system, you can choose 1 SORTING OPTION, and as many PRIORITIES as you’d like. The game will first filter out the enemies that don’t fit your PRIORITIES ,…