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Roguelike: Phase 1-b
I recently rolled out The Roguelike Update: Phase 1. That update didn’t feel as good as I expected, but I did learn a lot about what isn’t working. So now, I bring you Phase 1-b There were several issue with Phase 1-a: Most games felt much too easy The long-term strategy was counter-intuitive (train as…
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Balance Changes
I just put out a map-progression update and am starting to work on the 2nd talent option for each spec. However, I’ve been making some balance changes which I will list here: Class Balance: UndeadArcher damage lowered from 55 to 50 PlagueDoctor poison duration increased from 10 to 12 seconds DeathDealer damage increased from 90…
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Roguelike: Phase 1
I have plans to add some Roguelike features to the game. Today I’m giving you “Phase 1” of that feature set. I’m not sure what the final product will look like, but I want to involve you guys in the process, so I’m giving you my changes as quickly as possible: Barracks levels now only…
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Talent Update
Talents have been added! Kind of! What are talents? Talents are a new way to further customize your character, and will replace class-rank bonuses. Earning class ranks will now only serve to unlock spec and talent options. The downside here is obvious: it’s fun to gain power as your rank up. The upsides might be…
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Talents are coming…
I’ve been planning a large update to introduce “Talents” for sometime now, and am finally working to get it to you guys. It’s been delayed mostly because it’s such a large update, and I prefer to get updates out quicker. To address this, I’m going to release this update in many pieces: one talent (per…
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October Experimental Update
I had some ideas running around in my head, and I want to try them out. This is an experimental update. As such, I’m not at all attached to these changes. If they don’t work, they don’t work, but I’m excited to see how they affect the game. As with most updates, I ask that…
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Difficulty Update
Since you guys have now beaten every map on Tier 12 difficulty, I’ve added 8 more difficulty levels. The highest difficulty is now 20. Also, players can now only bring in a 3rd character if there are less than 5 players in the game (down from 7)
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Arcanist: New Firemage Spec
Today I added a new spec (replacing the Bombermage): The Arcanist. The Bombermage’s bomb will be returning as a “Talent” option (Talents will be another way to customize each of your classes – in addition to their spec – I’ll have a post about it once it’s more fleshed out. For now, you can see…
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Experimental Leveling Update
One of my goals with the current update-in-development is to simplify the game for new players. This mini-patch aims to answer the question, “Do characters need to gain range and attack speed as they level?” As I thought about it, I realized I didn’t have a good reason to increase range and attack speed with…
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The Death of Endless Mode: Chapter 2
Today I released the next chapter in the progressive update I’ve been working on for the past month. I’m releasing this update in the smallest – and least polished – chunks possible, in order to get your feedback as early as I can in the development process. As such, please expect each update (including this…