• When’s the next update???

    Hey guys! I’ve been working hard on the next update for the past few weeks (mostly brainstorming while I “watch” my kids), and I wanted to keep you in the loop. Originally I was planning on releasing a highpriest rework this week, and then a reward rework a few weeks later. However, some of the…

  • February 26th Balance Update

    Along with the latest update came some major game imbalances. This patch is an attempt to fix some of those, but the journey towards balance is never-ending. Expect many more balance updates in the coming weeks. Minstrel + Power Usage Up until now, the math was such that you got a disproportionate benefit from spending…

  • Oops. Progression Scale-Back and Explanation

    Last night, a group of players was able to reach wave 149 on Tier 5, unlocking a level 94 crate and a 101-slot medal pack. They were able to do this due to an oversight on my part: Lava Golem damage scaled with ENEMY level, instead of PLAYER level. This was fine when games ended…

  • Big Progression Update (Feb 2019)

    I just put out a large progression update. This is moving the game further in the rogue-like direction, which I’m very excited about. Once this framework is in a good place, I can focus my time on creating content. Please try to break the game and tell me about it in the forums!. Progression Runs…

  • Experimental Update (and what’s to come)

    Hello all! I apologize for the sporadic blog posts. Family/work consumed most of my December & January, but I’m back at development. I’m hoping to put in a good 60+ hours in February. I’m starting to realize that I work best in bursts. Occasional breaks let me salvage what’s remaining of my work and family…

  • December 17th Balance Pass

    First of all, I apologize – I’ve still yet to publish any patch notes for the recent update. I still plan on putting out a summary of the recent changes. For now, I’d like to put out a quick balance pass. The current talent options are far from being balanced. I believe this will get…

  • Donger’s Video Overlay Controller (Chrome Extension)

    First of all, apologies to Dongerlistdotcom, who has been working on this amazing controller for months without any public acknowledgment from me. It’s definitely one of the coolest things any player has made for the game, and it deserves attention. If you haven’t been following, you can see Donger’s thread here The plugin is super easy…

  • November Change Log

    I often make small tweaks to the game which don’t warrant their own blog post, but which I’d like to tell you about. I’ve decided to keep monthly change logs. Any small changes I make in November will be posted below. I will make a new post for December, and so on. You can either…

  • Roguelike: Phase 1-b

    I recently rolled out The Roguelike Update: Phase 1. That update didn’t feel as good as I expected, but I did learn a lot about what isn’t working. So now, I bring you Phase 1-b There were several issue with Phase 1-a: Most games felt much too easy The long-term strategy was counter-intuitive (train as…

  • Balance Changes

    I just put out a map-progression update and am starting to work on the 2nd talent option for each spec. However, I’ve been making some balance changes which I will list here: Class Balance: UndeadArcher damage lowered from 55 to 50 PlagueDoctor poison duration increased from 10 to 12 seconds DeathDealer damage increased from 90…