• Saboteur Update

    Both Saboteur talents have been replaced. The new talents are: Bomber Barrage Information can be found on the Classes page. It may take some time to balance these talents. If players don’t find them fun to play, I will continue reworking them until they feel right.

  • Ignite Update

    I’ve reworked the Pyromancer Firemage’s “Ignite” talent. It’s now entirely different. Instead of fireballs, she uses a short-range flamethrower. All the details are on the Classes page, so I won’t write it out here. Just know that it will take some time to get her balanced, and she might still have some bugs to work…

  • March 2020 Quality of Life Update

    Class Balance Changes Arcanist attack speed was increased by 6% (both talents) Bowman arrow damage was lowered from 100 to 95 (both talents) Trickster damage was lowered from 100 to 90 (both talents) Necromancers’ Enraged Zombies will now consume 50% more power per attack Undead Archer’s Skeleton now does 20% more damage Death Dealer damage…

  • Balance Updates, December 2019

    I’ve made a handful of small tweaks to the game, as described below Lane Buffs As many players have noticed, I’ve added “Lane Buffs” to most maps. These are shown as icons on the map. Upon reaching the icon, enemies will gain the respective buff. I’ve only added 2 so far, but I have some…

  • Tower Ammo Nerf

    Tower ammo has felt too strong for a while. When ammo damage is too high, it undermines the damage from players. Tower Ammo Damage has been lowered by about 25% The math depends on the Round and number of players, but on average, the decrease was about 25% This will result in a slight increase…

  • Some Buffs, for a change

    The passive bonus for Templar has been changed They will no longer have their max power doubled Instead, Power Potions will now grant 1 extra power Undead Archer‘s arrow damage has been increased from 60 to 75 Pyromancer Maniac‘s damage has been increased from 154 to 170 Pyromancer Ignite‘s damage has been increased from 40…

  • Bard Nerf

    Bards have been really strong for a while. No one likes nerfs, but I think this one is necessary. Bards should be a strong support classes. However, when a tower with mostly – or only – bards is effective, other classes seem weak by comparison. To address this, I have nerfed the damage done by…

  • Medal Rework

    I’m trying a new system for medals. As many players have noticed, the system we’ve been using can be frustrating. Even after playing a perfect game, you need a perfect roll just to get those final few medals. I decided to remove much of the randomness, and make it more of a grind. The amount…

  • New Feature: Game Modes

    The perk system has been mostly successful, giving players new experiences each game. However, many players (myself included) would still like the option to play the original game mode: No Perks, Endless Survival. New Game Mode Now, after the barracks is destroyed, players will get to vote between 2 game modes for the following game:…

  • Difficulty Balancing

    I’ve been feeling like Round 1 of the later games is a bit too hard. However, I didn’t want to lower the overall difficulty.  To address this, I’ve lowered the starting difficulty, especially of the later games, but increased the increase in difficulty per round. The chart below shows the difficulty of each round, as…