• Small Changes Jun 22, 2016

    The trapper will no longer bug out when trying to move to a nearby full tower while placing a trap As a trapper, if you interrupt your trap placement by moving to a new tower, you will immediately place a trap upon entering the new tower. The trapper now has a custom !stats response which shows…

  • Ninja Change

    As some have noticed (and taken advantage of) the Ninja does not use power to teleport, allowing players to turn their power on and off to get lots of free teleports. That has been corrected! – The ninja’s teleport will now cost 4 power – To compensate the ninja’s damage has been increased from 55…

  • NEW Trapper Class! (Subscriber Only)

    After the recent Highpriest change (players who hold the high-score on the current level can now play the Highpriest), some subscribers felt like they had lost the perk of subscribing.  To make up for that, I’ve created the trapper class – the first class that can switch between any of 5 base class utilities (all except the…

  • Enemy Tweaks – June 16, 2016

    I recently made a change to Trolls since they scale up in difficulty to quickly.  Shrooms have had a similar (albeit less troublesome) issue, which I’ve addressed. Shrooms now have a static “burrow speed” (equal to their base movement speed) which will not increase with waves (as the base movement speed does).  This will cause them…

  • New Boss: Rock Golem

    New boss: Rock Golem The rock golem will split into smaller rock golems on death.  He will take some time to balance, so bear with me.  I may turn it into a normal enemy instead of a boss – still thinking on it. Boss Change: Armored Skele: The armored skele now starts with 100 armor (up from…

  • Small Changes June 14, 2016

    I’m making some balance changes today. Below is a list which will be updated throughout the day: The Citrine (The gem that grants additional power at the end of each wave) has been nerfed from 4% to 3.5% additional power per wave (per rank). The Highpriest spell power has also been nerfed slightly – from…

  • June 12, 2016 Balance Changes

    After tracking data for the past 2 weeks, I’ve used that to balance out the classes a bit better.  All the class panels have been updated to match the changes as well. Here is a list of the changes: Archer damage was increased from 90 to 105 Assassin damage was decreased from 225 to 215…

  • Mokota’s Stream Defense Controller

    Stream Defense player, Mokota made a controller for the game which allows you to enter commands with the press of a button.  A bunch of players are already using it, and say it makes playing the game a lot easier.  Try it out, and if you have questions for Mokota, you can post them as…

  • Reset + Highpriest Changes

    As it is the first of the month, I have reset the highscores and average scores for every map. Highpriest Change: From now on, if you hold the highscore on the current level, you will be able to play as the Highpriest class.  This is an experimental addition, which is subject to change.  There are also…

  • Ozotuh’s Contribution to Gravfix’s Art

    If you missed it, Gravfix sent over some artwork for Stream Defense. Well, Ozotuh took what he started and added onto it.  We’re getting closer to a real logo here! I’d love to see what else you guys can come up with, but I’ll start using this on the social media account for now.  Thanks,…