• State of the Game: Feedback Needed

    I wanted to get my thoughts about the state of the game into a video so I could get feedback from you guys about some changes I have planned moving forward.  Please leave a comment on the YouTube video, in the forums, or on Facebook / Twitter. Thanks!

  • NEW Feature: Gem Shards

    Gem shards have been added! Background: Moving forward I’d like to add a lot of new uses for gold – mostly upgrades that last for single game.  However, I don’t want players to have to choose between upgrading their gems and buying fun toys. The Solution:  Gem shards are now awarded to all players after each boss…

  • Clutch / Blitz Kill Changes

    I’ve optimized Clutch and Blitz Kills a bit: In the previous version: The system only took into account the last enemy killed.  If the last enemy was killed in the first 25% of the path it caused a Blitz Kill. If the last enemy was killed in the final 10% of the path it caused a…

  • New Bonus Gold System!

    I’ve made a change to how bonus gold is awarded at the end of each wave.  This will not affect gold rewarded for killing blows, or gold rewarded at the end of the game. In the old system: Gold was awarded to the 4 towers that did the most damage.  There were several issues with…

  • July Update

    All Highscores and Average scores have been reset. This typically happens around the first of each month Boss Changes The final (and smallest) Golems from the Rock Golem boss will no longer count as bosses in the following ways: Scouts will not get the extra bonus XP granted from Bosses.  (The new amount will be…

  • Small HP Changes and more (June 28, 2016)

    A bug with the Highpriest spell, Focus, has been fixed.  The bug made it so focus only worked for players who were already in the tower when the spell was cast. The Highpriest spell, Meditate, has been changed.  It now returns mana WHILE the orb is active (instead of after 10 waves). However, each Highpriest…

  • Small Changes Jun 22, 2016

    The trapper will no longer bug out when trying to move to a nearby full tower while placing a trap As a trapper, if you interrupt your trap placement by moving to a new tower, you will immediately place a trap upon entering the new tower. The trapper now has a custom !stats response which shows…

  • Ninja Change

    As some have noticed (and taken advantage of) the Ninja does not use power to teleport, allowing players to turn their power on and off to get lots of free teleports. That has been corrected! – The ninja’s teleport will now cost 4 power – To compensate the ninja’s damage has been increased from 55…

  • NEW Trapper Class! (Subscriber Only)

    After the recent Highpriest change (players who hold the high-score on the current level can now play the Highpriest), some subscribers felt like they had lost the perk of subscribing.  To make up for that, I’ve created the trapper class – the first class that can switch between any of 5 base class utilities (all except the…

  • Enemy Tweaks – June 16, 2016

    I recently made a change to Trolls since they scale up in difficulty to quickly.  Shrooms have had a similar (albeit less troublesome) issue, which I’ve addressed. Shrooms now have a static “burrow speed” (equal to their base movement speed) which will not increase with waves (as the base movement speed does).  This will cause them…