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Assassin Rework
A lot of players have suggested that the assassin’s attack speed is too slow, his range is too short, and he’s not good enough at stripping armor from enemies. I’m finally address all these issues: The assassin’s attack speed has been increased from 3.5 sec to 0.5 sec The assassin’s range has been increased from…
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February 24: Major Progression Update
Today I released an update with a new channel-wide progression system, and a pile of other small changes. Below I’ve detailed all the changes. Please keep in mind, I rely on you guys to help me test the game (Thanks!), so there are likely many bugs and balance issues with the update. Trust that I…
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Small Balance Changes Jan 16
Trolls now gain movement speed increases with each wave (as other enemies always have). To compensate, their health now increases at a lower rate than other enemies. This may still need some tuning. Stormmages’ twisters now deal up to 25 damage/second in an AoE (based on proximity) instead of 60 damage/second to a single target Scout’s…
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About My Recent Absence
As some players may have realized, I haven’t been as active these past few months. This is mostly due to personal life getting in the way, but I wanted to update everyone. I should be able to go back to regular (albeit part-time) development after the holidays (let’s call it a New Year’s resolution). Below…
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Small Class Balance Update
– Bombermage base damage has been reduced from 150 to 120. – Bombermages’ bombs will now track enemies much more effectively. This will lead to some weird animations, but should also improve the effectiveness of rank 10 – 14 bombermages significantly. – Pyromancers’ base damage has been increased from 85 to 90. – Lightningmages’ base…
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Stormmage Improvements
As many stormmage players have pointed out, there are some scaling issues with the stormmage’s twisters and enemies’ movement speed. The faster an enemy moves, the quicker it gets through the twister, and therefore the less effective the class is. In addition to this issue, the stormmage has also not been as effective at grouping…
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October 16 Update
I’m still reworking the trapper, but I wanted to get out some important bug fixes and balance changes now. More updates will be released within the week. BUGS: The altar on Double Trouble will no longer allow you to leave until your level has been boosted. This is to prevent an exploit that allowed players to…
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Lava or Leave it Rework
I’ve reworked the map “Lava or Leave It” to address some issues. First of all I’ll cover the reasons behind the changes: The altar was too powerful, leaving only one viable strategy: Only leave the barracks to use the altar (except boss rounds, of course) This limited player decision, and caused the map to become…
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October 1st Update
I’m planning a minor update for October 1st (sometime in the morning Pacific Time, most likely). If you haven’t played since the September 25th update, I would suggest reading this post first. Detailed below are the changes I’ll be making. Anything I add will be in blue: Highscores are already approaching 100, even with low class-ranks.…
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Huge Class Progression Update [Details]
The first major update to the game has just been released. A lot has changed, and I’m going to try to outline all the changes here. Please note: Due to the size of the patch, and the fact that it’s hard for me to test the game on my own, there will be bugs and…