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Small Patch (November 14)
I’ve made some small changes that are a bit overdue: Shrooms and cloaking bounties now burrow 0.25 seconds after being hit (down from 1 second) Orcale now ticks continuously instead of only when the barracks is open Scout exploit has been fixed (hopefully) The Highpriest summon, XP Ooze, now gives 16 seconds worth of training…
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New Target Priority System
I’ve redesigned the targeting system to be more customizable. I’m fairly certain there are still bugs, please let me know if you find any. In the new system, you can choose 1 SORTING OPTION, and as many PRIORITIES as you’d like. The game will first filter out the enemies that don’t fit your PRIORITIES ,…
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Small Post-Update Update
I’ve added and tweaked a few things. As per usual, there are bugs and balance issues which still need to be worked out. Gem Changes Citrine no longer gives a movement speed buff Citrine now doubles the maximum power of your power bar Citrine’s flat power bonus is now 30% (up from 20%) Ruby no…
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HUGE October Update Patch Notes (…In Progress)
I’M UPDATING THIS PAGE AS I WRITE THE PATCH NOTES, PLEASE RETURN LATER FOR THE FULL NOTES Highpriests The highpriest has been reworked. You can see all the changes on the Highpriest page General Movement speed has been increased by 25% for all players Upon leaving a building, players will become “inactive” for 6 seconds.…
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July 31 Balance Update and Reset
This morning I implemented a balance update along with a reset of all map progression. All personal progress (class ranks, gem ranks, gold, etc.) is saved. However, you guys will now need to earn all your badges again. This means that the maps are back to “Easy” mode, and will need to be unlocked along…
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Why The Game Sucks, The Stream Sucks, and Archon Sucks
Hey guys. As you might have noticed, the stream sucks pretty bad recently. I know this is a bit overdue, but I wanted to explain why and assure you that I haven’t abandoned you guys (at least not permanently). MY INTERNET CONNECTION As anyone who has played the game in the past few weeks has…
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New Difficulty Math for Frozen Steppes
The difficulty increase on Frozen Steppes has been altered so that joining late will no longer be as punishing. If you wish to understand the math behind it, continue reading. HOW FROZEN STEPPES WORKED BEFORE THE CHANGE: Because of the altar on Frozen Steppes, players can reach much higher levels than they’re able to on…
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Small Changes Made Since Leveling Update:
If you haven’t read about the last 2 updates, you can see them here: Gem Update Leveling Update Here are some small changes I’ve made since then: Enlighten now has a base mana cost of 450 and has a 10min cooldown The difficulty increase per round has been adjusted. Games with lower-rank players should now…
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Experimental Leveling Update
Hey guys! I have an experimental update for you. This is something I’ve been brainstorming for a while and wanted to try out. I’m not sure if you’ll like it or not, but I’ll explain why I made the change. Player levels are too high, uneventful, and unintuitive After the first 10 levels or so,…
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Gems Update
Gems were boring. Hopefully they’re more exciting now! You can see the updated gems on the Gems Page. Each gem now has a main stat, a secondary stat, and a passive stat. Both the main and secondary stats increase with gem rank; the passive is static. Pearl is gone. If you had pearl socketed, you…