• Gunner Update

    The archer spec, Falconeer has been removed from the game. My plan is to bring back his falcon as “archer gear” so that it can be used by any archer spec. New archer specialization: Gunner (You can read about the spec on the classes page). If you were already spec’d Falconeer, you’re now automatically spec’d…

  • 5/9 Altar Update

    Enemy crowd control is now based on “Enemy Level” (Gold shield to the left of Wave Timer), instead of Round#. Overall, this is a buff to frostmages and crowd control in general. The Wisdom Altar (Double Trouble) Can now be used at any level Grants a minimum of 20 levels (Still doubles your level if…

  • May 14 Balance/Bug Fix Update

    I made some overdue balance changes and bug fixes today. I have not tested any of them, so please try to break the game, and Tweet me if you find any bugs. I’m trying to make more time in my schedule, so I can put out more frequent updates. Stay tuned. For now, here are…

  • Mokota’s Stream Defense Controller

    First of all, apologies to Mokota who, in January 2018, updated his Stream Defense Controller. I missed this until today, and am excited to help get the word out. This is definitely one of the best controllers I’ve seen thus far. It is: Easy to install and use. Robust: contains every command in the game…

  • Haaidan’s Stream Defense Controller

    Many Stream Defense players have made controllers in the past, to allow players to play the game with a more traditional interface rather than typing in every command. However, this new controller by Haaidan is definitely one of the best I’ve seen. You can either download the controller via GitHub or Google Drive by clicking…

  • Arid Junction Rework

    I’ve made some changes to Arid Junction (Map 8) But Why? The attackable spawner towers on Arid Junction have proven to be more annoying than they’re worth. It’s confusing for new players, and can be frustrating when players have difficulty controlling whether they attack the tower or the enemies. So What Now? I’ve replaced the…

  • Difficulty Balance Update

    Games have been lasting longer than I intended. To address this, I’ve increased the rate at which the difficulty (and rewards) increases per round. I know this will be an unpopular change with some players, but it’s part of an ongoing effort to keep games to a reasonable length. tl;dr: Players should now earn rewards…

  • March 22, 2018: Minor Update

    Today I made some small updates and fixes which I’ve been putting off for a while: ENEMIES: Spider base health was decreased from 54 to 49 CLASS CHANGES: Archers Increased the range of Bowmen from 10m to 12.5m. Increased the range of Falconeer from 10m to 12.5m. Increased the range of Sniper from 12.5m to…

  • Regarding Harassment

    I recently posted a video regarding harassment which has since been the source of unnecessary controversy. I’d like to clarify my thoughts on harassment, trolling, afk’ing, intentional bad play, and unintentional bad play. These are all separate issues and should be handled as such. Bad Play When a player is making decisions in the game…

  • The Future of Stream Defense

    Recently, updates to Stream Defense have been few and far between. As I explained in this post, I’ve been too busy with work and family to dedicate any significant amount of time to the game. However, later this year I will have MUCH more free time, and one of my top priorities is to devote…