Balance Changes

I just put out a map-progression update and am starting to work on the 2nd talent option for each spec. However, I’ve been making some balance changes which I will list here:

Class Balance:

  • UndeadArcher damage lowered from 55 to 50
  • PlagueDoctor poison duration increased from 10 to 12 seconds
  • DeathDealer damage increased from 90 to 100
  • Saboteur damage increased from 65 to 80

Map Progression

  • As I explained in the map-progression update: “Upon beating a map, the game will calculate how much unspent power the average player still had. Every player will begin the next game with that amount of power
    • Players will now only receive half of the unspent power from the previous game
    • If at any time a player’s power bar is full when gaining power, the wasted power will now contribute to the banked power for the next game.
    • The power reward from beating a map has been cut in half

 

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