I just put out a map-progression update and am starting to work on the 2nd talent option for each spec. However, I’ve been making some balance changes which I will list here:
Class Balance:
- UndeadArcher damage lowered from 55 to 50
- PlagueDoctor poison duration increased from 10 to 12 seconds
- DeathDealer damage increased from 90 to 100
- Saboteur damage increased from 65 to 80
Map Progression
- As I explained in the map-progression update: “Upon beating a map, the game will calculate how much unspent power the average player still had. Every player will begin the next game with that amount of power”
- Players will now only receive half of the unspent power from the previous game
- If at any time a player’s power bar is full when gaining power, the wasted power will now contribute to the banked power for the next game.
- The power reward from beating a map has been cut in half
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